Westland Paintball Games

Paintball at it's Best

Scenario Characters

The following are roles commonly played in our military based scenario games.

Roles may change depending on the scenario theme.

 

EXECUTIVE OFFICERS: Generals and Executive Officers are chosen for their ability to lead and make the game more enjoyable. They are experienced players, if not all experienced leaders.

DEMOLITION EXPERTS: "blow up" buildings, towers, bridges, tanks, etc. All Demo experts must have an ID card to verify their status. Blowing up a structure is accomplished by surrendering the appropriate number of Explosives Cards for their Satchel Charges (one must be placed inside at time of use), or RPG/LAW cards to a referee, and taping off the structure (you must have the tape to completely destroy any structure). You cannot be eliminated while taping off. The structure will be closed to play until it is rebuilt. Anyone on top of, or inside of, a "blown" structure will be eliminated. Players can stand behind a blown structure for cover. Buildings that are blown must have a tape ribbon completely wrapped around them. Towers are taped off around the ladders. Only Demo Experts will carry LAW/RPG weapons and Satchel Charges. These are the only weapons allowed to "TAKE OUT" hard objects.  

ENGINEERS: rebuild destroyed structures. To rebuild structures, an engineer must find a referee, present the appropriate number of Reconstruction Cards, and remove and wrap up the "demolition" tape. The judge will collect and dispose of the tape. Engineers may also be issued keys to reopen bridges or retrieve objects that are chained and locked (if applicable).

MEDICS: If you are hit do not move, call for a medic. If he is within 100 feet of you and can get to you within two minutes he will record your ID number on one of his cards and wipe your paint off (if he has no cards or pen - he cannot heal you). You may then resume play. A head shot counts as a kill and cannot be healed. Remember, if you are hit, you cannot move! Medics may also be eliminated. If he is hit, he can call for another medic, if there is one in the area, if not - he is out. Try to keep your medics from being eliminated.

DEATH CHARACTER: Only one Death Character can be played at one time. Death can only be turned back it hit by the REVEREND player. If death is hit by any other player a 100 point penalty will be counted on that team. If you see death, run away or be eliminated.

REVEREND CHARACTER: Each team is appointed a Reverend Character. The "RC" is the only person able to turn back "Death". If the "RC" tags the "Death" player he must show death his character ID card. Death is then been eliminated and goes home.

INTELLIGENCE AGENTS (SPIES): Utilize multiple IDs, and moves back and forth between all sides. Intelligence men are privy to much privileged information; working behind the scenes to solve high point Intel Problems before the games end. They may not all be trustworthy, some are extremely valuable. You decide.

THIRD ENTITY PLAYERS: Buy and Sell materials on the field. They are playing for their own prosperity. They purchase goods for gold at Central Command and selling in the field for profit. The economy of the field encourages enthusiastic trading. Valuable points to all sides. Don't hold your props. Bring them to Central Command to score points and put them into secure storage.

 

More Characters on Page Two